The screenshots below are from a real working environment, captured during normal student use. Student names and IDs shown are placeholders, but the work, indicator states, AI feedback, and dashboard behavior are authentic.
The class-level dashboard. Each student card shows their indicator state, nudge level, time on task, and — new in v6.1 — a live thumbnail of what they're currently writing on their canvas. The thumbnail refreshes every 12 seconds as students work. No more wondering whether a student is stuck, distracted, or making real progress. The teacher just looks.
Students work on a stylus-friendly canvas alongside the problem. The colored bar at the top is the live indicator: green when the work is on track, orange for minor issues like missing units, red for a real problem. The Socratic system never gives the answer — it nudges the student to find it.
The indicator bar uses a deliberately simple color language: blue for "still figuring it out," green for on-track, orange for fixable issues, red for real errors. Students develop intuition for it within minutes. It's not a grade — it's a real-time pulse on their reasoning.
When a student clicks "Analyze My Work," they get a Socratic nudge — a question that helps them find what's wrong, not a fix. The system is calibrated to keep students in their zone of proximal development, working at the edge of what they can do.
When the teacher clicks into a student, they see the full attempt history for the current assignment. Each "Analyze My Work" press captures a snapshot — so teachers can see a student's first attempt, second attempt, third, and final, along with the indicator state at each step. Understanding how a student got to the right answer matters more than just whether they did. New in v6.1: teachers can also reset any individual problem attempt — perfect for the student who hits "submit" by accident.
Teachers can author their own problems using a guided AI flow. The system handles the heavy lifting — formatting, signature computation for the indicator system, randomized values — while the teacher controls the pedagogy. No locked-in textbook, no waiting for an update.
Your problems your way, includes the ability for teachers to assign drawing problems.
SolveRight is in active classroom use. Pilots, partnerships, and live demos are open.
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